時間:2016-06-10 15:12:36 來源:當(dāng)游網(wǎng) 作者:當(dāng)游網(wǎng) 編輯:trick 字體大?。?
該游戲是經(jīng)典二戰(zhàn)策略游戲鋼鐵雄心系列的第四代作品,這一部游戲雖然在各方面都迎來了很大的改進(jìn),但依然保留了許多之前幾代游戲的一些經(jīng)典元素,諸如修改兵模便是一直被玩家所津津樂道的玩法之一,而這款鋼鐵雄心4兵模修改代碼是什么呢,下面小編就將為大家?guī)泶鸢?,有興趣的玩家就一起了解下吧。
兵模修改代碼:
gfx entities 文件夾下 units_infantry文本 這是步兵 打開 以德國為例子 搜索GER entity = {
clone = "infantry_rifle_entity"
name = "GER_infantry_entity"
pdxmesh = "GER_infantry_rifle_mesh"
attach = { name = "rifle1" Right_Hand_node = "GER_infantry_weapon_rifle_right_entity" }
attach = { name = "rifle2" Left_Hand_node = "GER_infantry_weapon_rifle_left_entity" }
attach = { name = "rifle3" mid_back_node = "GER_infantry_weapon_rifle_long_idle_entity" }
attach = { name = "rifle4" Root_node_2 = "GER_infantry_weapon_rifle_right_entity" }
attach = { name = "lighter" Right_Hand_node_4 = "lighter_entity" }
attach = { name = "cigarette1" Right_Hand_node_2 = "cigarette_entity" }
attach = { name = "cigarette_package1" Right_Hand_node_3 = "cigarette_package_entity" }
attach = { name = "cigarette_package2" Left_Hand_node_2 = "cigarette_package_entity" }
attach = { name = "cigarette2" Root_node_1 = "cigarette_entity" }
#attach = { name = "sandbag" Root_node_1 = "sandbag_entity" }
state = {
name = "death" animation = "death"
event = { time = 0 node="head" particle = "blood_particle" keep_particle = yes }
}
}
name = "GER_infantry_entity" 改成 name = "XXX_infantry_entity" XXX對應(yīng)你要改的國家的代號 OK了
這便是具體的兵模修改方式了,是不是比想象中要簡單多了,學(xué)會的玩家就自己試試看吧。
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