七年戰(zhàn)爭(1756-1763) v1.105-3升級檔+破解補(bǔ)丁是玩家[BAT]針對Oliver Keppelmüller制作發(fā)行的一款策略戰(zhàn)棋游戲《七年戰(zhàn)爭(The Seven Years War)》制作的升級補(bǔ)丁。
該七年戰(zhàn)爭是一款具有中世紀(jì)歐洲風(fēng)格的軍事戰(zhàn)爭游戲,該v1.105-3升級補(bǔ)丁是專門針對游戲BAT版制作的輔助補(bǔ)丁,能夠升級和破解官方最新版本內(nèi)容,有需要的同學(xué)感覺下載打補(bǔ)??!
1. 解壓縮
2. 安裝Update目錄下的升級補(bǔ)丁到游戲目錄中
3. 復(fù)制Crack目錄下的破解補(bǔ)丁到游戲目錄中覆蓋
4. 開始游戲
機(jī)翻:
更新版本1.105(3)
4月17日 - 吉寶穆勒
游戲的改進(jìn):
- 增加新山地模型運(yùn)動(dòng)模式
- 散兵添加備用
修正錯(cuò)誤:
- 在戰(zhàn)斗中與高傷亡動(dòng)畫固定崩潰
- 在戰(zhàn)斗中消失固定單位的精靈
- 單位現(xiàn)在好了搜索他們的撤退路線,防止涌入敵方單位
- 改進(jìn)瞄準(zhǔn)敵人在戰(zhàn)斗中,有時(shí)在敵人的范圍不能在發(fā)射
- 固定的騎兵部隊(duì)有不協(xié)調(diào)的訂單不斷移動(dòng)的
- 前進(jìn)/后退的命令停下路障建設(shè)
- 彈藥范圍現(xiàn)在被正確地取決于所選擇的彈藥型
- 精靈死去固定凍結(jié)
- 路易斯堡壤土資源已被替換以訪問
- 現(xiàn)在的艦隊(duì)遷回正確補(bǔ)給
平衡:
- 改進(jìn)的戰(zhàn)斗性能
- 重新平衡不協(xié)調(diào)訂單突然炮兵的士氣下降,如果敵進(jìn)
- 通過在大約減少戰(zhàn)斗經(jīng)驗(yàn)的增長。 30%
- 路障建筑現(xiàn)在已經(jīng)停止,如果單位是根據(jù)滑膛槍火災(zāi)或在混戰(zhàn)
- 增加了炮兵部隊(duì)損失近戰(zhàn)
- 如果單位是在近距離戰(zhàn)斗編隊(duì)不能改變
- 增加了方形編隊(duì)的現(xiàn)實(shí)主義:形成方形需要更多的時(shí)間,如果騎兵到達(dá)之前完成 - >方被拆散,騎兵撤退
一個(gè)utomatically如果打一個(gè)正方形
- 減少家鄉(xiāng)增長
- 產(chǎn)品開始減少數(shù)量取決于城市規(guī)模
其他:
- 近戰(zhàn)單位散射減弱
- 提高團(tuán)單位選擇 - >移動(dòng)鼠標(biāo)標(biāo)志觀看mouseover-信息,請點(diǎn)擊每個(gè)精靈和旗幟選擇
- (自己的和敵人)兩個(gè)第一師現(xiàn)在到達(dá)的同時(shí)戰(zhàn)場,沒有等待自己的軍隊(duì)或?qū)κ?/p>
- 如果在一個(gè)新聞條目點(diǎn)擊時(shí),提到的單位選定現(xiàn)在
- 路障建筑現(xiàn)在可以再次按下按鈕,路障被停止
- AI使用前哨戰(zhàn)和列形成更多的時(shí)候
- 當(dāng)宣戰(zhàn)勝利點(diǎn)開始-15,防止直接和談
- 越大的國家,以較小的為更多的歷史準(zhǔn)確性人口增加對比
- 奧地利,法國和俄羅斯的軍隊(duì)已經(jīng)在一個(gè)新的戰(zhàn)役的開始有所增加
- 普魯士單位的經(jīng)驗(yàn)在新的戰(zhàn)役的開始有所增加
- 外交行動(dòng)加入的最低水平(技術(shù)轉(zhuǎn)讓)
- 當(dāng)?shù)厝说腁I行為,多采用對球員
布局:
- 更換彈片和子彈動(dòng)畫戰(zhàn)斗
- 在戰(zhàn)斗中傷亡減少精靈
- 減少了戰(zhàn)斗省建筑規(guī)模
原文:
Update to version 1.105(3)
17 April - keppelmueller
Game enhancements:
- added new mountain models for campaign mode
- added fallback of skirmishers
Fixed bugs:
- fixed crashes related to high casualty animations in battles
- fixed disappearing unit sprites in battles
- units search their retreat path better now, preventing rush into enemy units
- improved aiming at enemy units in battles, sometimes enemies in range could not be fired at
- fixed cavalry units moving constantly with uncoordinated orders on
- advance/fallback orders now stop barricade building
- ammo range is now used correctly depending on the chosen ammunition type
- fixed freezing of dying sprites
- Louisbourg loam resource has been replaced to gain access
- fleets now move back to resupply correctly
Balance:
- improvement of performance of battles
- rebalanced uncoordinated orders for sudden artillery morale drop if enemy advances
- reduced experience growth in battles by approx. 30%
- barricade building is now stopped if unit is under musket fire or in melee
- increased losses of artillery units in close combat
- formations cannot be changed if unit is in close combat
- increased realism of square formations: forming squares take more time, if
cavalry reaches before finished -> square is broken up, cavalry retreats
a utomatically if hitting a square
- reduced native village growth
- reduced starting quantities of products depending on the city size
Others:
- melee unit scattering is reduced
- improved regimental unit selection -> move mouse over flag to watch mouseover-
information, click on each sprite and flag to select
- both first divisions (own and enemy) now reach the battlefield at the same
time, no waiting for the own troops or opponent
- if clicked on a news entry, mentioned units are now selected
- barricade building can now be stopped by pressing the barricade button again
- AI uses skirmish and column formation more often
- when war is declared victory points are starting with -15 to prevent immediate peace negotiations
- increased population contrast of the bigger nations to the smaller ones for more historical accuracy
- armies of Austria, France and Russia have been increased at the start of a new campaign
- experience of Prussian units has been increased at the start of a new campaign
- added minimum levels for diplomatic actions (technology transfer)
- AI behavior of natives is used more against the player
Layout:
- replaced shrapnel and bullet animation in battles
- reduced casualty sprites in battles
- reduced size of battle provincial buildings
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