家園:卡拉克沙漠v1.2.0升級(jí)+DLC+破解補(bǔ)丁是玩家為一款大型戰(zhàn)略經(jīng)營(yíng)類(lèi)游戲《家園:卡拉克沙漠》制作的升級(jí)補(bǔ)丁。
該家園卡拉克沙漠是家園系列的最新一部作品,該v1.2.0升級(jí)補(bǔ)丁是官方近期推出的內(nèi)容加強(qiáng)補(bǔ)丁,能夠升級(jí)和破解官方最新限制,添加了游戲內(nèi)容的可玩性,讓玩家可以輕松登錄游戲體驗(yàn)該沙漠風(fēng)光。
1、解壓縮
2、安裝Update文件夾下的升級(jí)補(bǔ)丁到游戲目錄
3、復(fù)制Crack文件夾下的未加密補(bǔ)丁到游戲目錄覆蓋
4、運(yùn)行游戲
需要先安裝v1.1.1升級(jí)檔
新內(nèi)容
增加了新地圖,為1V1自動(dòng)匹配,2V2自動(dòng)匹配。該內(nèi)容是由我們的競(jìng)選活動(dòng)第二個(gè)任務(wù)的啟發(fā)。
Bug修復(fù)
自定義游戲現(xiàn)在將可用的地方和全球過(guò)濾選項(xiàng)之間進(jìn)行切換。
在大廳中,每個(gè)用戶現(xiàn)在將有自己的網(wǎng)絡(luò)連接表示。這被顯示為彩色圖標(biāo)以及一個(gè)ping時(shí)間值。
New Update Available February 17, 2016 [v1.0.2]
2月18日 - JEFFYBUG
A new update for Homeworld: Deserts of Kharak will be rolling out the afternoon of February 17, 2016. This update contains Region Filtering and balance updates.
Patch 1.0.2 Release Notes
New Content
Region Filtering/Ping:
For custom games there is now a region drop-down option that will toggle between Local and Worldwide filtering options for available games.
In the lobbies, each user will now have a visual representation of their network connection (ping). This is displayed as a coloured icon as well as a ping time value.
Balance Updates
To incentivize players to go for artifacts, even early in the game, both factions will now start with a baserunner.
Coalition and Gaalsien will now have a free baserunner at the start of a match.
Coalition Heavy Armor
Adjustments were made on the price of the Coalition Heavy Armor upgrades to better reflect the gameplay advantage they provide.
Level 1, 2 and 3 CU Price increases from 100/200/300 to 550/550/550 CUs.
Probes
One of our focuses in this patch was to provide scouting tools. While still fragile, the probe will now be an effective scouting unit in the Coalition arsenal.
A probe deployed by the baserunner will now be controllable and is considered an air unit.
The price for the Launch Probe ability has increased from 50 to 100 CUs.
The cooldown time for the Launch Probe ability has decreased from 120 to 30 seconds.
Probe Sensor Radius has increased from 200 to 1000.
Probe Health has increased from 10 to 100.
The Probe will remain in the field until destroyed.
Coalition Carrier Repair System
While we still want the Coalition Carrier Repair System to be a powerful support option, its effectiveness was decreased so that there is an incentive to produce combat units early in the game. Before, late in the game, Repair Level 5 heal rate was equivalent to the heal rate of 12 Support Cruisers, negating even enemy Railgun fire at times.
Repair System Changes;
Level 1: Heal Rate from 50 hull points/s to 30.
Level 2: Heal Rate from 100 hull points/s to 45.
Level 3: Heal Rate from 150 hull points/s to 60.
Level 4: Heal Rate from 200 hull points/s to 90.
Level 5: Heal Rate from 250 hull points/s to 120.
Sandskimmer
To compensate for the fact that Gaalsien players can easily use their production cruisers offensively, specifically in the early game, some adjustments were made to the Sandskimmer’s build time and self-repair ability.
Build time has increased from 8 to 11 seconds.
Out of Combat timer has increased from 1 second to 3.5 seconds on its self-repair ability.
Baserunner
Just like on the Coalition side, we want the Gaalsien baserunner to be one of the key scouting units in the game. We’ve added a new ability that deploys a vision scanner from a distance, enabling Gaalsien players to either use it offensively or defensively.
Repair ability on the Baserunner is now equally effective at all ranges. (Max range 400)
Will now be able to deploy vision scanners from a distance.
Repair ability AOE falloff type has changed from Linear to None.
Assault Ship
The Assault Ship is supposed to be one of the key units when an enemy player is massing Light Attack Vehicles or Sandskimmers. We felt that this unit usually did not successfully serve its purpose; several tweaks were made in order to address this issue.
Maximum Speed has decreased from 85 to 70.
Price has increased from 220/35 to 220/40
Turn Acceleration has increased from 5 to 10.
Weapon Rate of Fire has increased from 2 to 5.
Max Range has increased from 600 to 700m.
Minimum Burst Time length has decreased from 1 to 0.8 seconds.
Reload Time has decreased from 2 to 1.25 seconds
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